Abstract
This study presents the design, development, and empirical evaluation of an interactive multimedia learning application for basic electronics instruction in vocational education. To address persistent challenges such as passive learning, limited conceptual understanding, and low learner engagement, the research employed the 4D (Define, Design, Develop, and Disseminate) development model to create a digital learning environment in Adobe Animate. The application integrates dynamic animations, vector-based visualizations, explanatory text, and embedded interactive assessments to support conceptual change and active learning. Content and media validity were assessed through expert evaluations from subject-matter and instructional media specialists, while usability and practicality were examined through field tests involving Grade X students in an Audio-Video Engineering program. The findings show high levels of content accuracy, pedagogical alignment, and interface usability. Practicality results indicate strong learner acceptance, intuitive navigation, and consistent engagement during classroom implementation. Observational and questionnaire data reveal positive effects on students’ learning motivation and participatory behaviors. This study provides empirical evidence of the pedagogical value of interactive multimedia for competency-based technical education and offers a replicable development framework for integrating digital learning media in vocational settings. The findings hold practical and theoretical implications for educators, curriculum designers, and policymakers seeking to improve learning quality in technology-oriented vocational education.
References
[1] Y. Zou, F. Kuek, W. Feng, and X. Cheng, “Digital learning in the 21st century: trends, challenges, and innovations in technology integration,” Frontiers in Education, vol. 10, p. 1562391, Mar. 2025. doi: https://doi.org/10.3389/feduc.2025.1562391
[2] C.-Y. Chang, C.-F. Yang, and W. Y. Leong, “Artificial Intelligence, Automation, and Technical and Vocational Education and Training: Transforming Vocational Training in Digital Era,” Engineering Proceedings, vol. 103, no. 1, p. 9, Aug. 2025. doi: https://doi.org/10.3390/engproc2025103009
[3] S. Rahmawati, S. Prestridge, A. G. Abdullah, and I. Widiaty, “Unpacking the digital competence challenge in vocational education: A case from Indonesia,” Social Sciences & Humanities Open, vol. 12, p. 101803, 2025. doi: https://doi.org/10.1016/j.ssaho.2025.101803
[4] H. Zuo, M. Zhang, and W. Huang, “Lifelong learning in vocational education: A game-theoretical exploration of innovation, entrepreneurial spirit, and strategic challenges,” Journal of Innovation & Knowledge, vol. 10, no. 3, p. 100694, May–Jun. 2025. doi: https://doi.org/10.1016/j.jik.2025.100694
[5] G. Spöttl and L. Windelband, “The 4th industrial revolution – its impact on vocational skills,” Journal of Education and Work, vol. 34, no. 1, pp. 29–52, 2021. doi: https://doi.org/10.1080/13639080.2020.1858230
[6] M. Sirk, “Vocational teaching practices for online learning during a state of emergency and its relation to collaboration with colleagues,” Learning, Culture and Social Interaction, vol. 44, p. 100781, 2024. doi: https://doi.org/10.1016/j.lcsi.2023.100781
[7] D. Peter, M. Peter, and P. Peter, “Mapping the landscape of TVET education: a global bibliometric analysis,” Asian Education and Development Studies, vol. 14, no. 5, pp. 1179–1204, 2025. doi: https://doi.org/10.1108/AEDS-07-2024-0141
[8] P. J. Woods and Y. Copur-Gencturk, “Examining the role of student-centered versus teacher-centered pedagogical approaches to self-directed learning through teaching,” Teaching and Teacher Education, vol. 138, p. 104415, 2024. doi: https://doi.org/10.1016/j.tate.2023.104415
[9] F. Dursun and A. Aykan, “Exploring teachers’ narratives: Challenges and strategies for enhancing the teaching process,” SAGE Open, vol. 15, no. 1, 2025. doi: https://doi.org/10.1177/21582440251332557
[10] G. Gayatri, I. G. N. M. Jaya, and V. M. Rumata, “The Indonesian digital workforce gaps in 2021–2025,” Sustainability, vol. 15, no. 1, p. 754, 2023. doi: https://doi.org/10.3390/su15010754
[11] M. Ali, B. Triyono, and T. Koehler, “Evaluation of Indonesian technical and vocational education in addressing the gap in job skills required by industry,” in Proc. 3rd Int. Conf. Vocational Education and Electrical Engineering (ICVEE), Surabaya, Indonesia, 2020, pp. 1–6. doi: https://doi.org/10.1109/ICVEE50212.2020.9243222
[12] R. Mayer, “Multimedia learning,” Psychology of Learning and Motivation, vol. 41, pp. 85–139, 2002, doi: https://doi.org/10.1016/S0079-7421(02)80005-6
[13] A. A. Aloraini, “The impact of using multimedia on students’ academic achievement in the College of Education at King Saud University,” Journal of King Saud University–Languages and Translation, vol. 24, no. 2, pp. 75–82, 2012, doi: https://doi.org/10.1016/j.jksult.2012.05.002
[14] A. Haleem, M. Javaid, M. A. Qadri, and R. Suman, “Understanding the role of digital technologies in education: A review,” Sustainable Operations and Computers, vol. 3, pp. 275–285, 2022, doi: https://doi.org/10.1016/j.susoc.2022.05.004
[15] R. A. Pratama, “Effectiveness of research and development (R&D) of android-based educational games to improve students’ mathematical reasoning: A meta-analysis approach,” Discovery Education, vol. 4, p. 315, 2025, doi: https://doi.org/10.1007/s44217-025-00486-7
[16] S. Thiagarajan, D. S. Semmel, and M. I. Semmel, Instructional Development for Training Teachers of Exceptional Children. Bloomington, IN: Indiana Univ. Bloomington, 1974.
[17] J. Piaget, The Psychology of Intelligence. London: Routledge, 2003, doi: https://doi.org/10.4324/9780203164730
[18] A. G. Gonzales II and G. G. Gonzales, “Exploring users’ acceptance of electronic circuits simulation: Implications to teaching basic electronics,” Social Sciences & Humanities Open, vol. 9, 100821, 2024, doi: https://doi.org/10.1016/j.ssaho.2024.100821
[19] P. Zheng, J. Yang, J. Lou, et al., “Design and application of virtual simulation teaching platform for intelligent manufacturing,” Scientific Reports, vol. 14, 12895, 2024, doi: https://doi.org/10.1038/s41598-024-62072-5
[20] R. Moreno and R. E. Mayer, “Interactive multimodal learning environments,” Educational Psychology Review, vol. 19, no. 3, pp. 309–326, 2007, doi: https://doi.org/10.1007/s10648-007-9047-2
[21] M. D. Abdulrahaman et al., “Multimedia tools in the teaching and learning processes: A systematic review,” Heliyon, vol. 6, no. 11, e05312, 2020, doi: https://doi.org/10.1016/j.heliyon.2020.e05312
[22] Likert, R. (1932). A technique for the measurement of attitudes. Archives of Psychology, 22 140, 55.

This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright (c) 2026 Lira Rahma Marzalius, Ilmiyati Rahmy Jasril

Abstract viewed: 106 times