Abstrak
Penelitian ini memaparkan desain, pengembangan, dan evaluasi empiris terhadap aplikasi pembelajaran multimedia interaktif untuk pengajaran elektronika dasar dalam pendidikan kejuruan. Untuk mengatasi tantangan yang terus berlanjut seperti pembelajaran pasif, pemahaman konseptual yang terbatas, dan keterlibatan peserta didik yang rendah, penelitian ini menggunakan model pengembangan 4D (Define, Design, Develop, dan Disseminate) untuk menciptakan lingkungan pembelajaran digital di Adobe Animate. Aplikasi ini mengintegrasikan animasi dinamis, visualisasi berbasis vektor, teks penjelasan, dan penilaian interaktif yang tertanam untuk mendukung perubahan konseptual dan pembelajaran aktif. Validitas konten dan media dievaluasi melalui penilaian ahli dari pakar bidang studi dan spesialis media instruksional, sementara kegunaan dan kepraktisan diuji melalui uji lapangan yang melibatkan siswa Kelas X dalam program Teknik Audio-Video. Temuan menunjukkan tingkat akurasi konten, kesesuaian pedagogis, dan kegunaan antarmuka yang tinggi. Hasil kepraktisan menunjukkan penerimaan yang kuat dari peserta didik, navigasi yang intuitif, serta keterlibatan yang konsisten selama implementasi di kelas. Data observasi dan kuesioner mengungkapkan dampak positif terhadap motivasi belajar dan perilaku partisipatif siswa. Penelitian ini memberikan bukti empiris mengenai nilai pedagogis multimedia interaktif bagi pendidikan teknik berbasis kompetensi serta menawarkan kerangka kerja pengembangan yang dapat direplikasi untuk mengintegrasikan media pembelajaran digital dalam lingkungan pendidikan kejuruan. Temuan ini memiliki implikasi praktis dan teoretis bagi pendidik, perancang kurikulum, dan pembuat kebijakan yang berupaya meningkatkan kualitas pembelajaran dalam pendidikan kejuruan berorientasi teknologi.
RIS is compatible with Zotero, Mendeley, and EndNote. Immediate opening depends on the visitor's browser and reference-manager settings.
Referensi
22 References[1] Y. Zou, F. Kuek, W. Feng, and X. Cheng, “Digital learning in the 21st century: trends, challenges, and innovations in technology integration,” Frontiers in Education, vol. 10, p. 1562391, Mar. 2025. doi: https://doi.org/10.3389/feduc.2025.1562391
[2] C.-Y. Chang, C.-F. Yang, and W. Y. Leong, “Artificial Intelligence, Automation, and Technical and Vocational Education and Training: Transforming Vocational Training in Digital Era,” Engineering Proceedings, vol. 103, no. 1, p. 9, Aug. 2025. doi: https://doi.org/10.3390/engproc2025103009
[3] S. Rahmawati, S. Prestridge, A. G. Abdullah, and I. Widiaty, “Unpacking the digital competence challenge in vocational education: A case from Indonesia,” Social Sciences & Humanities Open, vol. 12, p. 101803, 2025. doi: https://doi.org/10.1016/j.ssaho.2025.101803
[4] H. Zuo, M. Zhang, and W. Huang, “Lifelong learning in vocational education: A game-theoretical exploration of innovation, entrepreneurial spirit, and strategic challenges,” Journal of Innovation & Knowledge, vol. 10, no. 3, p. 100694, May–Jun. 2025. doi: https://doi.org/10.1016/j.jik.2025.100694
[5] G. Spöttl and L. Windelband, “The 4th industrial revolution – its impact on vocational skills,” Journal of Education and Work, vol. 34, no. 1, pp. 29–52, 2021. doi: https://doi.org/10.1080/13639080.2020.1858230
[6] M. Sirk, “Vocational teaching practices for online learning during a state of emergency and its relation to collaboration with colleagues,” Learning, Culture and Social Interaction, vol. 44, p. 100781, 2024. doi: https://doi.org/10.1016/j.lcsi.2023.100781
[7] D. Peter, M. Peter, and P. Peter, “Mapping the landscape of TVET education: a global bibliometric analysis,” Asian Education and Development Studies, vol. 14, no. 5, pp. 1179–1204, 2025. doi: https://doi.org/10.1108/AEDS-07-2024-0141
[8] P. J. Woods and Y. Copur-Gencturk, “Examining the role of student-centered versus teacher-centered pedagogical approaches to self-directed learning through teaching,” Teaching and Teacher Education, vol. 138, p. 104415, 2024. doi: https://doi.org/10.1016/j.tate.2023.104415
[9] F. Dursun and A. Aykan, “Exploring teachers’ narratives: Challenges and strategies for enhancing the teaching process,” SAGE Open, vol. 15, no. 1, 2025. doi: https://doi.org/10.1177/21582440251332557
[10] G. Gayatri, I. G. N. M. Jaya, and V. M. Rumata, “The Indonesian digital workforce gaps in 2021–2025,” Sustainability, vol. 15, no. 1, p. 754, 2023. doi: https://doi.org/10.3390/su15010754
[11] M. Ali, B. Triyono, and T. Koehler, “Evaluation of Indonesian technical and vocational education in addressing the gap in job skills required by industry,” in Proc. 3rd Int. Conf. Vocational Education and Electrical Engineering (ICVEE), Surabaya, Indonesia, 2020, pp. 1–6. doi: https://doi.org/10.1109/ICVEE50212.2020.9243222
[12] R. Mayer, “Multimedia learning,” Psychology of Learning and Motivation, vol. 41, pp. 85–139, 2002, doi: https://doi.org/10.1016/S0079-7421(02)80005-6
[13] A. A. Aloraini, “The impact of using multimedia on students’ academic achievement in the College of Education at King Saud University,” Journal of King Saud University–Languages and Translation, vol. 24, no. 2, pp. 75–82, 2012, doi: https://doi.org/10.1016/j.jksult.2012.05.002
[14] A. Haleem, M. Javaid, M. A. Qadri, and R. Suman, “Understanding the role of digital technologies in education: A review,” Sustainable Operations and Computers, vol. 3, pp. 275–285, 2022, doi: https://doi.org/10.1016/j.susoc.2022.05.004
[15] R. A. Pratama, “Effectiveness of research and development (R&D) of android-based educational games to improve students’ mathematical reasoning: A meta-analysis approach,” Discovery Education, vol. 4, p. 315, 2025, doi: https://doi.org/10.1007/s44217-025-00486-7
[16] S. Thiagarajan, D. S. Semmel, and M. I. Semmel, Instructional Development for Training Teachers of Exceptional Children. Bloomington, IN: Indiana Univ. Bloomington, 1974.
[17] J. Piaget, The Psychology of Intelligence. London: Routledge, 2003, doi: https://doi.org/10.4324/9780203164730
[18] A. G. Gonzales II and G. G. Gonzales, “Exploring users’ acceptance of electronic circuits simulation: Implications to teaching basic electronics,” Social Sciences & Humanities Open, vol. 9, 100821, 2024, doi: https://doi.org/10.1016/j.ssaho.2024.100821
[19] P. Zheng, J. Yang, J. Lou, et al., “Design and application of virtual simulation teaching platform for intelligent manufacturing,” Scientific Reports, vol. 14, 12895, 2024, doi: https://doi.org/10.1038/s41598-024-62072-5
[20] R. Moreno and R. E. Mayer, “Interactive multimodal learning environments,” Educational Psychology Review, vol. 19, no. 3, pp. 309–326, 2007, doi: https://doi.org/10.1007/s10648-007-9047-2
[21] M. D. Abdulrahaman et al., “Multimedia tools in the teaching and learning processes: A systematic review,” Heliyon, vol. 6, no. 11, e05312, 2020, doi: https://doi.org/10.1016/j.heliyon.2020.e05312
[22] Likert, R. (1932). A technique for the measurement of attitudes. Archives of Psychology, 22 140, 55.
Copyright and License

Artikel ini berlisensi Creative Commons Attribution 4.0 International License.
Hak Cipta (c) 2026 Lira Rahma Marzalius, Ilmiyati Rahmy Jasril