开发“章鱼口袋”教育游戏工具以提升儿童的精细动作技能
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教育游戏工具 精细运动技能 学前教育 Kantong Gurita

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Fitriyanti, C., Hasballah, J., & Hijriati. (2023). Development of Octopus Pocket Educational Game Tool to Enhance Children’s Fine Motor Skills. Journal of Hypermedia & Technology-Enhanced Learning, 1(2), 79–90. https://doi.org/10.58536/j-hytel.v1i2.48
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发表 2023-06-30
Pages 79-90
References 15
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摘要

本研究旨在开发一款名为 Kantong Gurita 旨在提升4-5岁儿童的精细动作技能。精细动作技能涉及小肌肉的协调,尤其是手指和手部的协调,这对幼儿早期发展至关重要。所采用的研究方法是 研究与开发 (研发)与 ADDIE 将模型(分析、设计、开发、实施和评估)作为开发过程的框架。 该设计侧重于绘制图案和系绳等活动,以训练儿童的精细动作技能。由媒体和领域专家进行了验证,以确保该工具的功能性和安全性。实施工作在亚齐大区邦加邦萨幼儿园(TK Bunga Bangsa Aceh Besar)进行,参与者为12名4-5岁的儿童。 结果显示,儿童的精细动作技能显著提高,在使用该工具的四天内,其发展水平从“开始发展”(MB)类别提升至“发展良好”(BSB)类别。该 Kantong Gurita 该游戏工具被证明在促进精细动作技能发展方面行之有效,为儿童提供了引人入胜且互动性强的学习体验。本研究强调了专门为学前教育设计的教育工具对于优化儿童学习和发育成果的重要性。

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Penulis menyampaikan rasa terima kasih yang mendalam kepada berbagai pihak yang telah memberikan dukungan dan kontribusi dalam penelitian ini. Pertama, kepada pihak TK Bunga Bangsa, Aceh Besar, yang telah memberikan izin dan fasilitas untuk melakukan penelitian serta menyediakan partisipasi anak-anak dalam kegiatan implementasi alat permainan edukatif Kantong Gurita. Ucapan terima kasih juga disampaikan kepada para guru dan staf yang turut berperan dalam kelancaran pelaksanaan kegiatan pembelajaran dan evaluasi.

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参考

15 References

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