초록
본 연구는 우수 교육 기관으로 인정받은 직업학교인 SMK Negeri 1 Bukittinggi에서 증강 현실(AR) 기반 학습 매체가 정보학 학습 성과에 미치는 영향을 조사한다. 준실험적 사전-사후 대조군 설계를 사용한 이 연구에는 10학년 학생 70명이 참여했으며, 이들은 실험군(AR 기반 학습 매체 제공)과 대조군(전통적 방법 제공)으로 나뉘었다. AR 기반 학습 매체는 상호작용적이고 몰입감 있는 경험을 통해 알고리즘 및 컴퓨터 하드웨어와 같은 추상적인 정보학 개념에 중점을 두었다. 결과적으로 실험군에서 유의미한 향상이 나타났으며, 사후 검사 평균 점수 차이는 7.31점(p < 0.001)이었다. 통계적 검정을 통해 데이터가 정규성 및 동질성 가정을 충족하는 것으로 확인되었다. 멀티미디어 학습의 인지 이론에 근거한 본 연구는 이론적 지식과 실용적 지식을 통합함으로써 AR이 학습 참여도, 이해도 및 지식 유지력을 향상시킬 수 있는 잠재력을 강조한다. 인지적 결과에 초점을 맞추고 기술 인프라에 의존하는 등의 한계가 있음에도 불구하고, 이 연구는 직업 교육에서 AR이 수행하는 혁신적인 역할을 부각시킨다. 향후 연구에서는 자원이 부족한 환경에서의 AR 적용 가능성, 장기적 효과, 그리고 다양한 학문 분야에 걸친 적용 가능성을 탐구해야 할 것이다.
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