摘要
工程专业学生在掌握技术英语词汇时常面临挑战,原因在于该词汇具有情境依赖性和专业性。为解决这一问题,本研究开发了一款移动应用程序,通过游戏化活动促进用户自主学习领域特定词汇。 该应用程序采用Flutter框架设计,并集成Firebase以实现实时数据管理和用户追踪。它包含两个互动游戏——单词猜测 以及 词汇匹配——此外还包含文本转语音功能、有限的提示系统,以及通过掌握次数和进度条实现的可视化进度跟踪。 词汇条目分为三个主题类别:“通用术语”、“工具”和“操作指南”,每个类别均采用基于 JSON 的数据管理结构,以确保可扩展性并便于维护。经专家评审的实证评估显示,该应用获得了较高的有效性评分(M = 4.6/5),证实了其教学合理性和技术稳定性。 游戏化与进度可视化的整合显著提升了学习者的学习动机、自主性和参与度。本研究提供了一个可复现的模型,将 Flutter–Firebase 开发与教学设计原则相结合,以推动工程教育中技术增强型语言学习的进步。
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已发表文章中报告的声明
Author Contributions
Anita Nursi: Conceptualization, Methodology, Software Development (Flutter), Investigation, Writing – Original Draft, Writing – Review & Editing. Resmi Darni: Supervision, Validation, Formal Analysis, Evaluation of Pedagogical Soundness, Writing – Review & Editing. Dony Novaliendry: Supervision, Validation, Data Curation (Firebase integration), Empirical Evaluation, Writing – Review & Editing. All authors have read and approved the final version of this manuscript.
Acknowledgments
The authors would like to thank all individuals, institutions, and external collaborators who contributed their expertise and support during the design, development, and evaluation of the mobile application.
View statement in PDF · PDF page 18Ethics Approval
This study involved human participants only in the form of expert review for evaluating the mobile application. All experts provided informed consent before participation.
View statement in PDF · PDF page 18资助
The authors declare that this research received no external funding. All aspects of the study, including app development (using Flutter and Firebase), gamification design, and expert validation, were conducted independently without financial support from any organization.
View statement in PDF · PDF page 18利益冲突
The authors declare that they have no conflicts of interest.
View statement in PDF · PDF page 18Generative AI Disclosure
During the preparation of this manuscript, the authors utilized ChatGPT-4o and Grammarly to improve clarity, readability, and coherence. ChatGPT-4o assisted in refining explanations related to instructional design, gamification, and empirical evaluation, while Grammarly helped identify and correct grammar, punctuation, and style issues. All content, interpretations, and conclusions were independently verified and manually edited by the authors.
View statement in PDF · PDF page 18参考
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