一款面向工程领域的移动词汇学习应用:游戏化、自主学习与用户进度追踪
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关键词

移动应用程序 技术术语 游戏化 自主学习 Flutter 工程教育

引用方式

Nursi, A., Darni, R., & Novaliendry, D. (2025). A Mobile Vocabulary Learning App for Engineering Contexts: Gamification, Self-Directed Learning, and User Progress Tracking. Journal of Hypermedia & Technology-Enhanced Learning, 3(3), 262–282. https://doi.org/10.58536/j-hytel.193
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发表 2025-10-14
Pages 262-282
References 32
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摘要

工程专业学生在掌握技术英语词汇时常面临挑战,原因在于该词汇具有情境依赖性和专业性。为解决这一问题,本研究开发了一款移动应用程序,通过游戏化活动促进用户自主学习领域特定词汇。 该应用程序采用Flutter框架设计,并集成Firebase以实现实时数据管理和用户追踪。它包含两个互动游戏——单词猜测 以及 词汇匹配——此外还包含文本转语音功能、有限的提示系统,以及通过掌握次数和进度条实现的可视化进度跟踪。 词汇条目分为三个主题类别:“通用术语”、“工具”和“操作指南”,每个类别均采用基于 JSON 的数据管理结构,以确保可扩展性并便于维护。经专家评审的实证评估显示,该应用获得了较高的有效性评分(M = 4.6/5),证实了其教学合理性和技术稳定性。 游戏化与进度可视化的整合显著提升了学习者的学习动机、自主性和参与度。本研究提供了一个可复现的模型,将 Flutter–Firebase 开发与教学设计原则相结合,以推动工程教育中技术增强型语言学习的进步。

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Author Contributions

Anita Nursi: Conceptualization, Methodology, Software Development (Flutter), Investigation, Writing – Original Draft, Writing – Review & Editing. Resmi Darni: Supervision, Validation, Formal Analysis, Evaluation of Pedagogical Soundness, Writing – Review & Editing. Dony Novaliendry: Supervision, Validation, Data Curation (Firebase integration), Empirical Evaluation, Writing – Review & Editing. All authors have read and approved the final version of this manuscript.

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Conceptualization Data curation Formal analysis Investigation Methodology Software Supervision Validation Writing – original draft Writing – review & editing
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Acknowledgments

The authors would like to thank all individuals, institutions, and external collaborators who contributed their expertise and support during the design, development, and evaluation of the mobile application.

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Ethics Approval

This study involved human participants only in the form of expert review for evaluating the mobile application. All experts provided informed consent before participation.

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资助

The authors declare that this research received no external funding. All aspects of the study, including app development (using Flutter and Firebase), gamification design, and expert validation, were conducted independently without financial support from any organization.

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利益冲突

The authors declare that they have no conflicts of interest.

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Generative AI Disclosure

During the preparation of this manuscript, the authors utilized ChatGPT-4o and Grammarly to improve clarity, readability, and coherence. ChatGPT-4o assisted in refining explanations related to instructional design, gamification, and empirical evaluation, while Grammarly helped identify and correct grammar, punctuation, and style issues. All content, interpretations, and conclusions were independently verified and manually edited by the authors.

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Statements are reproduced from the final published PDF using exact section headings. The PDF remains the authoritative version. Absence of a panel does not establish that the declaration is absent from the PDF.

参考

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Copyright (c) 2025 Anita Nursi, Resmi Darni, Dony Novaliendry

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