고등교육에서 알고리즘 및 기초 프로그래밍 교육을 위한 대화형 플립북 기반 전자 학습 모듈 개발
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키워드

E-모듈 플립북 4D 교육 기술 원격 교육

인용 방법

Mahendri, R. P., Amanda, M., Latifah, U., & Rawas, S. (2023). Development of Interactive Flipbook-Based E-Module for Teaching Algorithms and Basic Programming in Higher Education. Journal of Hypermedia & Technology-Enhanced Learning, 1(1), 1–17. https://doi.org/10.58536/j-hytel.v1i1.18
Article at a Glance

출판물 개요

출판 2023-02-28
Pages 1-17
References 21
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초록

코로나19 팬데믹으로 인해 교육 기관들은 온라인 학습으로 전환할 수밖에 없었으며, 이로 인해 상호작용이 가능한 디지털 교재 부족과 관련된 어려움이 발생했다. 특히, ‘알고리즘 및 기초 프로그래밍’ 과목에서 제공되는 교재는 정적이며 텍스트 위주여서 학생들이 스스로 학습하기 어렵다. 본 연구는 학생들의 참여도와 이해도를 높이기 위해 멀티미디어 기능을 갖춘 상호작용형 디지털 교과서 기반 e-모듈을 개발하고, 해당 e-모듈의 품질과 효과를 평가하는 것을 목표로 한다. 본 연구에서는 4D(정의, 설계, 개발, 보급) 개발 모델을 사용하였다. 정의(Define) 단계에서는 요구 분석이 이루어졌으며, 설계(Design) 단계에서는 미디어 선정, 동영상 제작, 퀴즈 개발이 포함되었다. 개발(Development) 단계는 3명의 전문가 검증자에 의한 검증과 30명의 학생을 대상으로 한 제한적 시범 운영으로 구성되었다. 데이터 분석은 검증 비율과 시범 운영 결과를 산출하는 기술적 방법을 사용했다. 검증 결과, 미디어 적합성은 89.00%, 콘텐츠 적합성은 88.33%로, 두 항목 모두 “우수” 등급에 해당했다. 소규모 시범 운영에서는 평균 81.00%의 긍정적 반응을 얻어, 이 e-모듈이 사용하기 쉽고 학습 동기를 높일 수 있음을 보여주었다. 이 e-모듈은 ‘알고리즘 및 기초 프로그래밍’ 과정의 온라인 학습에 매우 적합하다. 향후 더 큰 규모로 이 e-모듈의 효과를 검증하고, 학생의 학습 성과에 미치는 장기적인 영향을 평가하기 위한 추가 연구가 권장된다.

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References

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