Augmented Reality to Enhance Informatics Learning Outcomes: A Quasi-Experimental Study in Vocational Education
Scholarly dissemination Share this article
LinkedIn WhatsApp Facebook X Email
PDF (ENG) (English)

关键词

增强现实 信息学 学习媒体 职业教育 学生学习成果 教育技术

How to Cite

Fahira, S. I., Dewi, I. P., Al-Adwan, A. S., & Castro, R. C. (2025). Augmented Reality to Enhance Informatics Learning Outcomes: A Quasi-Experimental Study in Vocational Education. Journal of Hypermedia & Technology-Enhanced Learning, 3(2), 185–201. https://doi.org/10.58536/j-hytel.167
Article at a Glance

Publication Snapshot

Published 2025-06-29
Pages 185-201
References 33
Access
Now Welcoming Submissions
Call for Papers

Upcoming Issue

Volume4
Number3
October 2026
Submission Scope

J-HyTEL welcomes original and rigorous scholarship advancing education, media technology, and computer science applications.

Submit Manuscript Author Guidelines

Rolling submissions are accepted throughout the year.

摘要

本研究探讨了基于增强现实(AR)的学习媒介对布基廷吉第一国立职业学校(SMK Negeri 1 Bukittinggi)——一所被认定为“卓越中心”的职业学校——信息学学习成果的影响。 本研究采用准实验性前测-后测对照组设计,共涉及70名十年级学生,分为实验组(使用基于AR的学习媒介)和对照组(采用传统教学方法)。 基于AR的学习媒介通过互动和沉浸式体验,重点讲解了算法和计算机硬件等抽象的信息学概念。结果显示实验组成绩显著提高,后测平均分差为7.31分(p < 0.001)。 统计检验证实,数据满足正态性和方差齐性假设。基于多媒体学习的认知理论,本研究强调了增强现实(AR)通过整合理论与实践知识,在提升学习参与度、理解力和知识保留方面的潜力。 尽管存在一些局限性,例如仅关注认知成果且依赖技术基础设施,但该研究突显了AR在职业教育中的变革性作用。未来研究应探索AR在资源匮乏环境中的可扩展性、其长期效果以及在多个学科中的适用性。

PDF (ENG) (English)
https://doi.org/10.58536/j-hytel.167
PDF (ENG) (English)
Abstract Views1102
File Downloads738
Researcher tools Save & Cite

RIS is compatible with Zotero, Mendeley, and EndNote. Immediate opening depends on the visitor's browser and reference-manager settings.

参考

33 References

[1] N. Bitar and N. Davidovich, “Transforming Pedagogy: The Digital Revolution in Higher Education,” Educ. Sci., vol. 14, no. 8, p. 811, Jul. 2024. https://doi.org/10.3390/EDUCSCI14080811

[2] M. Sibilla and A. Gorgoni, “Smart Welfare and Slow Digital Poverty: the New Face of Social Work,” Eur. J. Soc. Work, vol. 26, no. 3, pp. 519–531, May 2023. https://doi.org/10.1080/13691457.2022.2040440

[3] A. N. Ghanbaripour, “A Systematic Review of the Impact of Emerging Technologies on Student Learning, Engagement, and Employability in Built Environment Education,” Build., vol. 14, no. 9, p. 2769, Sep. 2024. https://doi.org/10.3390/BUILDINGS14092769

[4] A. Abulibdeh, E. Zaidan, and R. Abulibdeh, “Navigating the Confluence of Artificial Intelligence and Education for Sustainable Development in the Era of Industry 4.0: Challenges, Opportunities, and Ethical Dimensions,” J. Clean. Prod., p. 140527, 2024. https://doi.org/10.1016/j.jclepro.2023.140527

[5] G. Punuh, D. A. Katuuk, J. A. M. Rawis, and V. N. J. Rotty, “Vocational Education Management: Multi-Case Study at SMK Center of Excellence Bitung City, Manado City, Tomohon City North Sulawesi Province,” Int. J. Inf. Technol. Educ., vol. 3, no. 1, pp. 61–93, 2023. https://doi.org/10.62711/ijite.v3i1.140

[6] J. M. G. Arribas, G. Zisimos, S. Thomas, P. Vuorinen, and J. Stanley, Centres of Vocational Excellence: An Engine for Vocational Education and Training Development. An International Study., 2020. https://doi.org/10.2816/771725

[7] T. K. F. Chiu, “Student Engagement in K-12 Online Learning Amid COVID-19: A Qualitative Approach from A Self-Determination Theory Perspective,” Interact. Learn. Environ., vol. 31, no. 6, pp. 3326–3339, Aug. 2023. https://doi.org/10.1080/10494820.2021.1926289

[8] M. J. Liberatore and W. P. Wagner, “Virtual, Mixed, and Augmented Reality: A Systematic Review for Immersive Systems Research,” Virtual Real., vol. 25, no. 3, pp. 773–799, Jan. 2021. https://doi.org/10.1007/S10055-020-00492-0

[9] E. Childs et al., “An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies,” IEEE Trans. Vis. Comput. Graph., vol. 30, no. 8, pp. 4480–4496, 2024. https://doi.org/10.1109/TVCG.2023.3264577

[10] S. Alsaleh, A. Tepljakov, A. Kose, J. Belikov, and E. Petlenkov, “ReImagine Lab: Bridging the Gap Between Hands-On, Virtual and Remote Control Engineering Laboratories Using Digital Twins and Extended Reality,” IEEE Access, vol. 10, pp. 89924–89943, 2022. https://doi.org/10.1109/ACCESS.2022.3199371

[11] A. E. Cahyono, M. N. Hudha, M. M. Trianggono, and M. A. Sugiarto, “Augmented Reality and Gamification: Learning Media to Improve Learning Motivation,” Nanotechnol. Perceptions, vol. 21, no. 1, pp. 106–117, Jun. 2025. https://doi.org/10.62441/nano-ntp.v21i1.9

[12] M. Li, Y. T. Chen, C. Q. Huang, G. J. Hwang, and M. Cukurova, “From Motivational Experience to Creative Writing: A Motivational Ar-Based Learning Approach to Promoting Chinese Writing Performance and Positive Writing Behaviours,” Comput. Educ., vol. 202, p. 104844, Sep. 2023. https://doi.org/10.1016/j.compedu.2023.104844

[13] A. B. Ustun, E. Simsek, F. G. Karaoglan-Yilmaz, et al., “The effects of AR-enhanced English Language Learning Experience on Students’ Attitudes, Self-Efficacy, and Motivation,” TechTrends, vol. 66, pp. 798–809, 2022. https://doi.org/10.1007/s11528-022-00757-2

[14] T. Teo, S. Unwin, R. Scherer, and V. Gardiner, “Initial teacher Training For Twenty-First Century Skills in the Fourth Industrial Revolution (IR 4.0): A scoping review,” Comput. Educ., vol. 170, p. 104223, Sep. 2021. https://doi.org/10.1016/j.compedu.2021.104223

[15] J. Haegele, S. Hodge, and D. Shapiro, Eds., Routledge Handbook of Adapted Physical Education, 1st ed. Routledge, 2020. https://doi.org/10.4324/9780429052675

[16] F. A. Zahra, I. R. Jasril, D. Faiza, and Thamrin, “Exploring the Impact of Implementing Project-Based Learning Assisted by Multisim on Student Learning Outcomes in the PISAV Subject at SMK Negeri 1 West Sumatra,” J. Hypermedia & Technology-Enhanced Learning, vol. 2, no. 2, pp. 122–133, 2024. https://doi.org/10.58536/j-hytel.v2i2.119

[17] S. Agustin, E. Hanesman, Efrizon, and H. Hidayat, “The Impact of Problem-Based Learning Model with Focus Group Discussion Method on Students’ Learning Outcomes in Basic Vocational Subjects,” J. Hypermedia & Technology-Enhanced Learning, vol. 2, no. 2, pp. 182–193, 2024. https://doi.org/10.58536/j-hytel.v2i3.135

[18] E. Demitriadou, K. E. Stavroulia, and A. Lanitis, “Comparative Evaluation of Virtual and Augmented Reality For Teaching Mathematics in Primary Education,” Educ. Inf. Technol., vol. 25, no. 1, pp. 381–401, 2020. https://doi.org/10.1007/s10639-019-09973-5

[19] J. Murthy, R. R. Dsouza, and A. R. Lavanya, “Visualize the 3D Virtual Model Through Augmented Reality (AR) Using Mobile Platforms,” Lect. Notes Civ. Eng., vol. 256, pp. 837–863, 2023. https://doi.org/10.1007/978-981-19-1862-9_54

[20] L.-C. Bazavan, H. Roibu, F. B. Petcu, S. I. Cismaru, and B. N. George, “Virtual Reality and Augmented Reality in Education,” 2021 30th Annual Conference of the European Association for Education in Electrical and Information Engineering, pp. 1–4, 2021. https://doi.org/10.1109/EAEEIE50507.2021.9531005

[21] C. Hursen, “The Effect of Problem-Based Learning Method Supported by Web 2.0 Tools on Academic Achievement and Critical Thinking Skills in Teacher Education,” Technol. Knowl. Learn., vol. 26, no. 3, pp. 515–533, 2021. https://doi.org/10.1007/s10758-020-09458-2

[22] N. Rehman, W. Zhang, A. Mahmood, M. Z. Fareed, and S. Batool, “Fostering Twenty-First Century Skills Among Primary School Students Through Math Project-Based Learning,” Humanit. Soc. Sci. Commun., vol. 10, no. 1, pp. 1–12, 2023. https://doi.org/10.1057/s41599-023-01914-5

[23] M. Darwish, S. Kamel, and A. Assem, “Extended Reality For Enhancing Spatial Ability in Architecture Design Education,” Ain Shams Eng. J., vol. 14, no. 6, p. 102104, 2023. https://doi.org/10.1016/j.asej.2022.102104

[24] M. Rusek, M. Tóthová, V. Chytrý, and J. Říčan, “Students’ Ability to Work with the Periodic Table: The Use of Three-Tier Tasks,” J. Chem. Educ., 2024. https://doi.org/10.1021/acs.jchemed.4c00485

[25] A. Bildiren, Ö. Bıkmaz Bilgen, and M. Korkmaz, “National Non-verbal Cognitive Ability Test (BNV) Development Study,” SAGE Open, vol. 11, no. 3, 2021. https://doi.org/10.1177/21582440211046945

[26] R. B. Toma and N. G. Lederman, “A Comprehensive Review of Instruments Measuring Attitudes Toward Science,” Res. Sci. Educ., vol. 52, no. 2, pp. 567–582, 2022. https://doi.org/10.1007/s11165-020-09967-1

[27] S. Hassan, S. P. Venkateswaran, and V. D. Nadarajah, “Evaluation of Immediate Impact of Faculty Development Programme Using A Pretest–Post-Test Study Design Format,” Innov. Educ., vol. 3, no. 1, pp. 1–9, 2021. https://doi.org/10.1186/S42862-021-00009-9

[28] M. Moscarelli, “Hypothesis Testing,” Biostat. With “R” A Guid. Med. Dr., pp. 113–135, 2023. https://doi.org/10.1007/978-3-031-33073-5_8

[29] J. A. Balogun, “The Common Statistical Faux Pas in Journal Publications,” Contemp. Obstet. Gynecol. Dev. Ctries. Second Ed., pp. 761–770, 2021. https://doi.org/10.1007/978-3-030-75385-6_68

[30] N. A. Aprilia, Z. Ruma, Anwar, R. Sahabuddin, and Burhanuddin, “The Effect of Free Cash Flow on Company Value in Mining Sector Companies on the Indonesian Stock Exchange,” J. Manag. Accounting, Gen. Financ. Int. Econ. ISSUES, vol. 2, no. 2, pp. 569–580, 2023. https://doi.org/10.55047/marginal.v2i2.623

[31] S. Gil Parga, U. Singh, J. Gutierrez, and S. Marks, “Pedagogical Design in Education Using Augmented Reality: A Systematic Review,” Interact. Learn. Environ., 2024. https://doi.org/10.1080/10494820.2023.2195445

[32] S. Schneider, M. Beege, S. Nebel, L. Schnaubert, and G. D. Rey, “The Cognitive-Affective-Social Theory of Learning in Digital Environments (CASTLE),” Educ. Psychol. Rev., vol. 34, no. 1, pp. 1–38, 2021. https://doi.org/10.1007/S10648-021-09626-5

[33] H. Y. Chang et al., “Ten Years of Augmented Reality in Education: A Meta-Analysis of (Quasi-) Experimental Studies to Investigate the Impact,” Comput. Educ., vol. 191, p. 104641, 2022. https://doi.org/10.1016/j.compedu.2022.104641

Copyright and License

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Copyright (c) 2025 Silvani Ilhani Fahira, Ika Parma Dewi, Ahmad Samed Al-Adwan, Richelle C. Castro

Downloads

Download data is not yet available.
本页面为便于访问而自动翻译。如译文与英文版本存在含义差异,以 J-HyTEL 英文官方版本为准。English