摘要
本研究介绍了针对职业教育中基础电子学教学的交互式多媒体学习应用程序的设计、开发及实证评估。 为应对被动学习、概念理解有限以及学习者参与度低等长期存在的挑战,本研究采用4D(定义、设计、开发和推广)开发模型,在Adobe Animate中创建了一个数字学习环境。 该应用程序整合了动态动画、基于矢量的可视化效果、说明性文本和嵌入式互动测评,以支持概念转变和主动学习。内容与媒体的有效性通过学科专家和教学媒体专家的评估进行验证,而可用性和实用性则通过针对视听工程专业十年级学生进行的实地测试进行检验。 研究结果表明,该系统的内容准确性、教学契合度及界面可用性均达到较高水平。实用性测试结果显示,在课堂实施过程中,该系统获得了学习者的广泛认可,导航操作直观,且学习参与度始终保持稳定。观察数据和问卷调查数据均表明,该系统对学生的学习动机和参与行为产生了积极影响。 本研究为交互式多媒体在能力导向型技术教育中的教学价值提供了实证依据,并为在职业教育环境中整合数字学习媒体提供了一个可复制的开发框架。这些研究结果对于致力于提升技术导向型职业教育学习质量的教育工作者、课程设计师和政策制定者具有实践和理论意义。
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参考
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