Development of Octopus Pocket Educational Game Tool to Enhance Children's Fine Motor Skills
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교육용 게임 도구 소근육 운동 능력 유아기 Kantong Gurita

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Fitriyanti, C., Hasballah, J., & Hijriati. (2023). Development of Octopus Pocket Educational Game Tool to Enhance Children’s Fine Motor Skills. Journal of Hypermedia & Technology-Enhanced Learning, 1(2), 79–90. https://doi.org/10.58536/j-hytel.v1i2.48
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Published 2023-06-30
Pages 79-90
References 15
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본 연구는 다음과 같은 교육용 게임 도구를 개발하는 것을 목표로 한다. Kantong Gurita 4~5세 아동의 소근육 운동 능력을 향상시키기 위함이다. 소근육 운동 능력은 작은 근육, 특히 손가락과 손의 협응력을 포함하며, 이는 유아기 발달에 매우 중요하다. 사용된 연구 방법은 연구 및 개발 (R&D)와 함께 ADDIE 개발 프로세스의 프레임워크로 모델(분석, 설계, 개발, 구현 및 평가)을 적용한다. 이 설계는 아동의 소근육 운동 능력을 기르기 위한 패턴 그리기 및 밧줄 묶기 등의 활동에 중점을 둡니다. 도구의 기능성과 안전성을 보장하기 위해 미디어 및 해당 분야 전문가들을 통해 검증 절차가 진행되었습니다. 구현 단계는 아체 베사르의 TK Bunga Bangsa에서 4~5세 아동 12명을 대상으로 진행되었습니다. 결과에 따르면, 4일간의 사용 기간 동안 아동들의 소근육 운동 능력이 “발달 초기”(MB) 단계에서 “매우 잘 발달”(BSB) 단계로 향상되는 등 유의미한 개선이 나타났습니다. 이 Kantong Gurita 이 게임 도구는 어린이들에게 흥미롭고 상호작용적인 학습 경험을 제공함으로써 소근육 운동 능력 발달을 촉진하는 데 효과적인 것으로 입증되었다. 본 연구는 유아 교육에 특화되어 설계된 교육 도구가 학습 및 발달 성과를 극대화하는 데 있어 중요함을 강조한다.

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Acknowledgments

Penulis menyampaikan rasa terima kasih yang mendalam kepada berbagai pihak yang telah memberikan dukungan dan kontribusi dalam penelitian ini. Pertama, kepada pihak TK Bunga Bangsa, Aceh Besar, yang telah memberikan izin dan fasilitas untuk melakukan penelitian serta menyediakan partisipasi anak-anak dalam kegiatan implementasi alat permainan edukatif Kantong Gurita. Ucapan terima kasih juga disampaikan kepada para guru dan staf yang turut berperan dalam kelancaran pelaksanaan kegiatan pembelajaran dan evaluasi.

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References

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